Doing an Eval in the same uCalc instance a variable belongs to
ID: 33
See: Release, uCalc = [uCalc]
using uCalcSoftware;
var uc = new uCalc();
var uc1 = new uCalc();
var uc2 = new uCalc();
var x1 = uc1.DefineVariable("x = 5");
var x2 = uc2.DefineVariable("x = 6");
Console.WriteLine(x1.uCalc.Eval("x*10")); // Same as uc1.Eval("x*10")
Console.WriteLine(x2.uCalc.Eval("x*10")); // Same as uc2.Eval("x*10")
uc1.Release(); // Since x1 is part of uc1, x1 is automatically released as well
uc2.Release(); // Since x2 is part of uc2, x2 is automatically released as well
// You should no longer use x1 or x2 because they were part of uc1 & uc2
// Don not try x1.uCalc().Eval("x*10"); or x2.uCalc().Eval("x*10");
50
60 using uCalcSoftware; var uc = new uCalc(); var uc1 = new uCalc(); var uc2 = new uCalc(); var x1 = uc1.DefineVariable("x = 5"); var x2 = uc2.DefineVariable("x = 6"); Console.WriteLine(x1.uCalc.Eval("x*10")); // Same as uc1.Eval("x*10") Console.WriteLine(x2.uCalc.Eval("x*10")); // Same as uc2.Eval("x*10") uc1.Release(); // Since x1 is part of uc1, x1 is automatically released as well uc2.Release(); // Since x2 is part of uc2, x2 is automatically released as well // You should no longer use x1 or x2 because they were part of uc1 & uc2 // Don not try x1.uCalc().Eval("x*10"); or x2.uCalc().Eval("x*10");
#include
#include "uCalc.h"
using namespace std;
using namespace uCalcSoftware;
int main() {
uCalc uc;
uCalc uc1;
uCalc uc2;
auto x1 = uc1.DefineVariable("x = 5");
auto x2 = uc2.DefineVariable("x = 6");
cout << x1.uCalc().Eval("x*10") << endl; // Same as uc1.Eval("x*10")
cout << x2.uCalc().Eval("x*10") << endl; // Same as uc2.Eval("x*10")
uc1.Release(); // Since x1 is part of uc1, x1 is automatically released as well
uc2.Release(); // Since x2 is part of uc2, x2 is automatically released as well
// You should no longer use x1 or x2 because they were part of uc1 & uc2
// Don not try x1.uCalc().Eval("x*10"); or x2.uCalc().Eval("x*10");
}
50
60 #include <iostream> #include "uCalc.h" using namespace std; using namespace uCalcSoftware; int main() { uCalc uc; uCalc uc1; uCalc uc2; auto x1 = uc1.DefineVariable("x = 5"); auto x2 = uc2.DefineVariable("x = 6"); cout << x1.uCalc().Eval("x*10") << endl; // Same as uc1.Eval("x*10") cout << x2.uCalc().Eval("x*10") << endl; // Same as uc2.Eval("x*10") uc1.Release(); // Since x1 is part of uc1, x1 is automatically released as well uc2.Release(); // Since x2 is part of uc2, x2 is automatically released as well // You should no longer use x1 or x2 because they were part of uc1 & uc2 // Don not try x1.uCalc().Eval("x*10"); or x2.uCalc().Eval("x*10"); }
Imports System
Imports uCalcSoftware
Public Module Program
Public Sub Main()
Dim uc As New uCalc()
Dim uc1 As New uCalc()
Dim uc2 As New uCalc()
Dim x1 = uc1.DefineVariable("x = 5")
Dim x2 = uc2.DefineVariable("x = 6")
Console.WriteLine(x1.uCalc.Eval("x*10")) '// Same as uc1.Eval("x*10")
Console.WriteLine(x2.uCalc.Eval("x*10")) '// Same as uc2.Eval("x*10")
uc1.Release() '// Since x1 is part of uc1, x1 is automatically released as well
uc2.Release() '// Since x2 is part of uc2, x2 is automatically released as well
'// You should no longer use x1 or x2 because they were part of uc1 & uc2
'// Don not try x1.uCalc().Eval("x*10"); or x2.uCalc().Eval("x*10");
End Sub
End Module
50
60 Imports System Imports uCalcSoftware Public Module Program Public Sub Main() Dim uc As New uCalc() Dim uc1 As New uCalc() Dim uc2 As New uCalc() Dim x1 = uc1.DefineVariable("x = 5") Dim x2 = uc2.DefineVariable("x = 6") Console.WriteLine(x1.uCalc.Eval("x*10")) '// Same as uc1.Eval("x*10") Console.WriteLine(x2.uCalc.Eval("x*10")) '// Same as uc2.Eval("x*10") uc1.Release() '// Since x1 is part of uc1, x1 is automatically released as well uc2.Release() '// Since x2 is part of uc2, x2 is automatically released as well '// You should no longer use x1 or x2 because they were part of uc1 & uc2 '// Don not try x1.uCalc().Eval("x*10"); or x2.uCalc().Eval("x*10"); End Sub End Module