A simple demonstration of adding a fixed offset to a match's coordinates.

ID: 849

				
					using uCalcSoftware;

var uc = new uCalc();
var t = uc.NewTransformer().SetText("The quick brown fox jumps over.");
t.Pattern("fox");
t.Find();

var matches = t.Matches;
Console.WriteLine($"Original Start Position: {matches[0].StartPosition}");

// Add an offset of 100 to all match positions
matches.ApplyOffset(100);

Console.WriteLine($"New Start Position: {matches[0].StartPosition}");
				
			
Original Start Position: 16
New Start Position: 116
				
					#include <iostream>
#include "uCalc.h"

using namespace std;
using namespace uCalcSoftware;

int main() {
   uCalc uc;
   auto t = uc.NewTransformer().SetText("The quick brown fox jumps over.");
   t.Pattern("fox");
   t.Find();

   auto matches = t.Matches();
   cout << "Original Start Position: " << matches[0].StartPosition() << endl;

   // Add an offset of 100 to all match positions
   matches.ApplyOffset(100);

   cout << "New Start Position: " << matches[0].StartPosition() << endl;
}
				
			
Original Start Position: 16
New Start Position: 116
				
					Imports System
Imports uCalcSoftware
Public Module Program
   Public Sub Main()
      Dim uc As New uCalc()
      Dim t = uc.NewTransformer().SetText("The quick brown fox jumps over.")
      t.Pattern("fox")
      t.Find()
      
      Dim matches = t.Matches
      Console.WriteLine($"Original Start Position: {matches(0).StartPosition}")
      
      '// Add an offset of 100 to all match positions
      matches.ApplyOffset(100)
      
      Console.WriteLine($"New Start Position: {matches(0).StartPosition}")
   End Sub
End Module
				
			
Original Start Position: 16
New Start Position: 116