Quick Start: Getting and Setting the Default Type

ID: 274

				
					using uCalcSoftware;

var uc = new uCalc();
// 1. Check startup default (usually Double)
Console.WriteLine($"Start: {uc.DefaultDataType.Name}");

// 2. Change default to 32-bit Integer
uc.SetDefaultDataType(BuiltInType.Integer_32);
Console.WriteLine($"New: {uc.DefaultDataType.Name}");

// 3. Reset to Double using string shortcut
uc.SetDefaultDataType("Double");
Console.WriteLine($"Reset: {uc.DefaultDataType.Name}");

				
			
Start: double
New: int
Reset: double
				
					#include <iostream>
#include "uCalc.h"

using namespace std;
using namespace uCalcSoftware;

int main() {
   uCalc uc;
   // 1. Check startup default (usually Double)
   cout << "Start: " << uc.DefaultDataType().Name() << endl;

   // 2. Change default to 32-bit Integer
   uc.SetDefaultDataType(BuiltInType::Integer_32);
   cout << "New: " << uc.DefaultDataType().Name() << endl;

   // 3. Reset to Double using string shortcut
   uc.SetDefaultDataType("Double");
   cout << "Reset: " << uc.DefaultDataType().Name() << endl;

}
				
			
Start: double
New: int
Reset: double
				
					Imports System
Imports uCalcSoftware
Public Module Program
   Public Sub Main()
      Dim uc As New uCalc()
      '// 1. Check startup default (usually Double)
      Console.WriteLine($"Start: {uc.DefaultDataType.Name}")
      
      '// 2. Change default to 32-bit Integer
      uc.SetDefaultDataType(BuiltInType.Integer_32)
      Console.WriteLine($"New: {uc.DefaultDataType.Name}")
      
      '// 3. Reset to Double using string shortcut
      uc.SetDefaultDataType("Double")
      Console.WriteLine($"Reset: {uc.DefaultDataType.Name}")
      
   End Sub
End Module
				
			
Start: double
New: int
Reset: double