Creating isolated evaluation contexts.
ID: 256
using uCalcSoftware;
var uc = new uCalc();
var main = new uCalc();
main.DefineVariable("rate = 0.05");
var scenarioA = main.Clone();
var scenarioB = main.Clone();
scenarioA.DefineVariable("rate = 0.10");
scenarioB.DefineVariable("rate = 0.20");
Console.WriteLine($"A: {scenarioA.Eval("1000 * rate")}");
Console.WriteLine($"B: {scenarioB.Eval("1000 * rate")}");
Console.WriteLine($"Main: {main.Eval("1000 * rate")}");
main.Release();
scenarioA.Release();
scenarioB.Release();
A: 100
B: 200
Main: 50 using uCalcSoftware; var uc = new uCalc(); var main = new uCalc(); main.DefineVariable("rate = 0.05"); var scenarioA = main.Clone(); var scenarioB = main.Clone(); scenarioA.DefineVariable("rate = 0.10"); scenarioB.DefineVariable("rate = 0.20"); Console.WriteLine($"A: {scenarioA.Eval("1000 * rate")}"); Console.WriteLine($"B: {scenarioB.Eval("1000 * rate")}"); Console.WriteLine($"Main: {main.Eval("1000 * rate")}"); main.Release(); scenarioA.Release(); scenarioB.Release();
#include
#include "uCalc.h"
using namespace std;
using namespace uCalcSoftware;
int main() {
uCalc uc;
uCalc main;
main.DefineVariable("rate = 0.05");
auto scenarioA = main.Clone();
auto scenarioB = main.Clone();
scenarioA.DefineVariable("rate = 0.10");
scenarioB.DefineVariable("rate = 0.20");
cout << "A: " << scenarioA.Eval("1000 * rate") << endl;
cout << "B: " << scenarioB.Eval("1000 * rate") << endl;
cout << "Main: " << main.Eval("1000 * rate") << endl;
main.Release();
scenarioA.Release();
scenarioB.Release();
}
A: 100
B: 200
Main: 50 #include <iostream> #include "uCalc.h" using namespace std; using namespace uCalcSoftware; int main() { uCalc uc; uCalc main; main.DefineVariable("rate = 0.05"); auto scenarioA = main.Clone(); auto scenarioB = main.Clone(); scenarioA.DefineVariable("rate = 0.10"); scenarioB.DefineVariable("rate = 0.20"); cout << "A: " << scenarioA.Eval("1000 * rate") << endl; cout << "B: " << scenarioB.Eval("1000 * rate") << endl; cout << "Main: " << main.Eval("1000 * rate") << endl; main.Release(); scenarioA.Release(); scenarioB.Release(); }
Imports System
Imports uCalcSoftware
Public Module Program
Public Sub Main()
Dim uc As New uCalc()
Dim main As New uCalc()
main.DefineVariable("rate = 0.05")
Dim scenarioA = main.Clone()
Dim scenarioB = main.Clone()
scenarioA.DefineVariable("rate = 0.10")
scenarioB.DefineVariable("rate = 0.20")
Console.WriteLine($"A: {scenarioA.Eval("1000 * rate")}")
Console.WriteLine($"B: {scenarioB.Eval("1000 * rate")}")
Console.WriteLine($"Main: {main.Eval("1000 * rate")}")
main.Release()
scenarioA.Release()
scenarioB.Release()
End Sub
End Module
A: 100
B: 200
Main: 50 Imports System Imports uCalcSoftware Public Module Program Public Sub Main() Dim uc As New uCalc() Dim main As New uCalc() main.DefineVariable("rate = 0.05") Dim scenarioA = main.Clone() Dim scenarioB = main.Clone() scenarioA.DefineVariable("rate = 0.10") scenarioB.DefineVariable("rate = 0.20") Console.WriteLine($"A: {scenarioA.Eval("1000 * rate")}") Console.WriteLine($"B: {scenarioB.Eval("1000 * rate")}") Console.WriteLine($"Main: {main.Eval("1000 * rate")}") main.Release() scenarioA.Release() scenarioB.Release() End Sub End Module